;; ===========================< Loadout >============================= ;; To add items in the item lists: ;; ------------------------------- ;; add a new line: "item_section = value_1,value_2,value3" under the correct section below ;; "item_section": is the section name of the your item. NOTE: don't make lines with the same "item_section", only the last one will be read ;; "value_1": (boolean value, must be true or false) determines wether this item should be added to player's inventory list (false) or to the loadout pick list (true) ;; "value_2": (number) the amount of the said item ;; "value_3": (number) how many points it requires ;; "value_4": (number) what progression difficulty is this item locked at (2 means it's available for difficulty 1 and 2) [no value means its available for all difficulties] ;; ======================================================== ;; put your custom items under "custom" section, they will always appear to pick from ;; NOTE: you will get a single bolt only no matter how many you put in here, due to technical engine reasons [points] total_points_eco_1 = 600 total_points_eco_2 = 300 [custom] [shared]:custom ;devices device_torch_dummy = false,1,0 batteries_dead = true,2,25 detector_radio = true,1,200 detector_geiger = true,1,200 wpn_binoc = false,1,0 bolt = false,1,0 ;food vodka = true,2,25 conserva = true,2,25 energy_drink = true,2,25 bandage = true,2,25 medkit = true,2,50 medkit_army = true,1,75 medkit_scientic = true,1,75,2 antirad = true,1,50 drug_anabiotic = true,1,100 drug_psy_blockade = true,1,100 grenade_f1 = true,1,100,2 ;addons pso = true,1,100,1 acog = true,1,100,1 [stalker_loadout]:shared device_pda_actor = false,1,0 novice_outfit = false,1,0 itm_backpack = false,1,0 wpn_pm = false,1,0 bread = false,1,0 wpn_knife = false,1,0 wpn_toz34_obrez = true,1,200 detector_simple = true,1,150 [bandit_loadout]:shared device_pda_actor = false,1,0 bandit_novice_outfit = false,1,0 itm_backpack = false,1,0 wpn_toz34_obrez = false,1,0 wpn_axe = false,1,0 wpn_mp5 = true,1,250,1 kolbasa = false,1,0 detector_advanced = true,1,200 [ecolog_loadout]:shared device_pda_actor = false,1,0 ecolog_outfit_orange = false,1,0 wpn_knife = false,1,0 wpn_walther = false,1,0 wpn_l85 = true,1,600,1 detector_advanced = true,1,200 [dolg_loadout]:shared device_pda_actor = false,1,0 dolg_outfit = false,1,0 itm_backpack = false,1,0 helm_respirator = false,1,0 wpn_wincheaster1300 = false,1,0 conserva = false,1,0 wpn_knife = false,1,0 wpn_ak74u = true,1,300 detector_advanced = true,1,200 [freedom_loadout]:shared device_pda_actor = false,1,0 svoboda_light_outfit = false,1,0 helm_respirator = false,1,0 itm_backpack = false,1,0 wpn_lr300 = false,1,0 kolbasa = false,1,0 wpn_knife = false,1,0 wpn_sig220 = true,1,150 detector_advanced = true,1,200 [killer_loadout]:shared device_pda_actor = false,1,0 merc_light_outfit = false,1,0 itm_backpack = false,1,0 helm_m40 = false,1,0 wpn_p90 = false,1,0 conserva = false,1,0 wpn_knife = false,1,0 wpn_lr300 = true,1,500,1 wpn_colt1911 = true,1,150 detector_advanced = true,1,200 [army_loadout]:shared device_pda_actor = false,1,0 specops_outfit = false,1,0 itm_backpack = false,1,0 wpn_ak74u = false,1,0 conserva = false,1,0 wpn_knife = false,1,0 wpn_fort = true,1,150 detector_simple = true,1,150 [monolith_loadout]:shared device_pda_actor = false,1,0 monolith_outfit = false,1,0 itm_backpack = false,1,0 helm_respirator = false,1,0 wpn_knife = false,1,0 wpn_ak74 = false,1,0 conserva = false,1,0 wpn_rpg7 = true,1,600,1 detector_elite = true,1,300 [csky_loadout]:shared device_pda_actor = false,1,0 cs_light_novice_outfit = false,1,0 itm_backpack = false,1,0 wpn_pb = false,1,0 bread = false,1,0 wpn_knife = false,1,0 wpn_mp5 = true,1,300,1 detector_simple = true,1,150 [renegade_loadout]:shared device_pda_actor = false,1,0 renegade_novice_outfit = false,1,0 itm_backpack = false,1,0 wpn_pm = false,1,0 bread = false,1,0 wpn_axe = false,1,0 wpn_toz34_obrez = true,1,300,1 detector_simple = true,1,150 [greh_loadout]:shared device_pda_actor = false,1,0 wpn_wincheastersinr = false,1,0 bread = false,1,0 greh_trenchcoat_outfit = false,1,0 itm_backpack = false,1,0 helm_m40 = false,1,0 wpn_tesak = false,1,0 wpn_aksinr = true,1,300 detector_elite = true,1,300 [isg_loadout]:shared device_pda_actor = false,1,0 isg_outfit = false,1,0 itm_backpack = false,1,0 wpn_walther = false,1,0 conserva = false,1,0 wpn_knife = false,1,0 wpn_p90 = false,1,0 wpn_lr300 = true,1,400,1 detector_elite = true,1,250 [zombied_loadout]:shared,stalker_loadout ;; ===========================< Ammo >============================= ;-- defined ammo type per weapon here (weapon section = ammo section) - Example: wpn_glock = ammo_9x19_fmj_bad ;-- when a weapon in this section found in your inventory, you will be given the ammo stated for it ;-- otherwise, ammo type will be the first one define in weapon's config [ammo_type_per_wpn] ;-- define ammo count per ammo section (section = count) here - Example: ammo_9x19_fmj_bad = 60 ;-- When an ammo type is picked for a weapon in your inventory, it will be given to player by the count defined here ;-- otherwise, ammo's count will be a full box size [ammo_count] ammo_12x70_buck = 40 ammo_9x18_fmj = 90 ammo_9x19_fmj = 90 ammo_11.43x23_fmj = 90 ammo_5.45x39_fmj = 90 ammo_5.56x45_ss190 = 90 ammo_og-7b = 10 ;; ===========================< Money >============================= [stalker_money] money = 1000 [bandit_money] money = 1000 [ecolog_money] money = 1600 [dolg_money] money = 1400 [freedom_money] money = 1400 [killer_money] money = 2000 [army_money] money = 1200 [monolith_money] money = 1600 [csky_money] money = 1400 [renegade_money] money = 800 [greh_money] money = 0 [isg_money] money = 3000 [zombied_money] money = 1000