
;; ===========================< Loadout >=============================
;; To add items in the item lists:
;; -------------------------------
;; add a new line: "item_section			= value_1,value_2,value3" under the correct section below
;; "item_section": is the section name of the your item. NOTE: don't make lines with the same "item_section", only the last one will be read
;; "value_1": (boolean  value, must be true or false) determines wether this item should be added to player's inventory list (false) or to the loadout pick list (true)
;; "value_2": (number) the amount of the said item
;; "value_3": (number) how many points it requires
;; "value_4": (number) what progression difficulty is this item locked at (2 means it's available for difficulty 1 and 2) [no value means its available for all difficulties]
;; ========================================================
;; put your custom items under "custom" section, they will always appear to pick from
;; NOTE: you will get a single bolt only no matter how many you put in here, due to technical engine reasons


[points]
total_points_eco_1 = 600
total_points_eco_2 = 300


[custom]	

[shared]:custom
;devices
device_torch_dummy 		        = false,1,0
batteries_dead			        = true,2,25
detector_radio			        = true,1,200
detector_geiger			        = true,1,200
wpn_binoc						= false,1,0
bolt 					        = false,1,0

;food
vodka 					        = true,2,25
conserva					    = true,2,25
energy_drink			        = true,2,25
bandage					        = true,2,25
medkit 					        = true,2,50
medkit_army				        = true,1,75
medkit_scientic			        = true,1,75,2
antirad					        = true,1,50
drug_anabiotic			        = true,1,100
drug_psy_blockade		        = true,1,100
grenade_f1				        = true,1,100,2

;addons
pso					= true,1,100,1
acog				= true,1,100,1

[stalker_loadout]:shared
device_pda_actor				= false,1,0
novice_outfit		            = false,1,0
itm_backpack			        = false,1,0
wpn_pm				            = false,1,0
bread					        = false,1,0
wpn_knife 				        = false,1,0
wpn_toz34_obrez				    = true,1,200
detector_simple			        = true,1,150

[bandit_loadout]:shared
device_pda_actor				= false,1,0
bandit_novice_outfit			= false,1,0
itm_backpack			        = false,1,0
wpn_toz34_obrez					= false,1,0
wpn_axe 				        = false,1,0
wpn_mp5				            = true,1,250,1
kolbasa					        = false,1,0
detector_advanced			    = true,1,200

[ecolog_loadout]:shared
device_pda_actor				= false,1,0
ecolog_outfit_orange			= false,1,0
wpn_knife 				        = false,1,0
wpn_walther						= false,1,0
wpn_l85				       		= true,1,600,1
detector_advanced				= true,1,200

[dolg_loadout]:shared
device_pda_actor				= false,1,0
dolg_outfit						= false,1,0
itm_backpack			        = false,1,0
helm_respirator					= false,1,0
wpn_wincheaster1300				= false,1,0
conserva						= false,1,0
wpn_knife 				        = false,1,0
wpn_ak74u						= true,1,300
detector_advanced				= true,1,200

[freedom_loadout]:shared
device_pda_actor				= false,1,0
svoboda_light_outfit			= false,1,0
helm_respirator					= false,1,0
itm_backpack			        = false,1,0
wpn_lr300						= false,1,0
kolbasa					        = false,1,0
wpn_knife 				        = false,1,0
wpn_sig220						= true,1,150
detector_advanced				= true,1,200

[killer_loadout]:shared
device_pda_actor				= false,1,0
merc_light_outfit				= false,1,0
itm_backpack			        = false,1,0
helm_m40						= false,1,0
wpn_p90							= false,1,0
conserva						= false,1,0
wpn_knife 				        = false,1,0
wpn_lr300						= true,1,500,1
wpn_colt1911					= true,1,150
detector_advanced				= true,1,200

[army_loadout]:shared
device_pda_actor				= false,1,0
specops_outfit					= false,1,0
itm_backpack			        = false,1,0
wpn_ak74u						= false,1,0
conserva						= false,1,0
wpn_knife 				        = false,1,0
wpn_fort						= true,1,150
detector_simple			        = true,1,150

[monolith_loadout]:shared
device_pda_actor				= false,1,0
monolith_outfit					= false,1,0
itm_backpack			        = false,1,0
helm_respirator					= false,1,0
wpn_knife 				        = false,1,0
wpn_ak74						= false,1,0
conserva						= false,1,0
wpn_rpg7						= true,1,600,1
detector_elite			        = true,1,300

[csky_loadout]:shared
device_pda_actor				= false,1,0
cs_light_novice_outfit			= false,1,0
itm_backpack			        = false,1,0
wpn_pb							= false,1,0
bread							= false,1,0
wpn_knife 				        = false,1,0
wpn_mp5							= true,1,300,1
detector_simple			        = true,1,150

[renegade_loadout]:shared
device_pda_actor				= false,1,0
renegade_novice_outfit			= false,1,0
itm_backpack			        = false,1,0
wpn_pm							= false,1,0
bread							= false,1,0
wpn_axe 				        = false,1,0
wpn_toz34_obrez					= true,1,300,1
detector_simple			        = true,1,150

[greh_loadout]:shared
device_pda_actor				= false,1,0
wpn_wincheastersinr				= false,1,0
bread							= false,1,0
greh_trenchcoat_outfit			= false,1,0
itm_backpack			        = false,1,0
helm_m40						= false,1,0
wpn_tesak 				        = false,1,0
wpn_aksinr						= true,1,300
detector_elite			        = true,1,300

[isg_loadout]:shared
device_pda_actor				= false,1,0
isg_outfit						= false,1,0
itm_backpack			        = false,1,0
wpn_walther						= false,1,0
conserva						= false,1,0
wpn_knife 				        = false,1,0
wpn_p90							= false,1,0
wpn_lr300						= true,1,400,1
detector_elite			        = true,1,250

[zombied_loadout]:shared,stalker_loadout


;; ===========================< Ammo >=============================
;-- defined ammo type per weapon here (weapon section = ammo section) - Example: wpn_glock = ammo_9x19_fmj_bad
;-- when a weapon in this section found in your inventory, you will be given the ammo stated for it
;-- otherwise, ammo type will be the first one define in weapon's config
[ammo_type_per_wpn]


;-- define ammo count per ammo section (section = count) here - Example: ammo_9x19_fmj_bad = 60
;-- When an ammo type is picked for a weapon in your inventory, it will be given to player by the count defined here
;-- otherwise, ammo's count will be a full box size
[ammo_count]
ammo_12x70_buck		= 40
ammo_9x18_fmj		= 90
ammo_9x19_fmj		= 90
ammo_11.43x23_fmj	= 90
ammo_5.45x39_fmj	= 90
ammo_5.56x45_ss190	= 90
ammo_og-7b			= 10

;; ===========================< Money >=============================
[stalker_money]
money = 1000

[bandit_money]
money = 1000

[ecolog_money]
money = 1600

[dolg_money]
money = 1400

[freedom_money]
money = 1400

[killer_money]
money = 2000

[army_money]
money = 1200

[monolith_money]
money = 1600

[csky_money]
money = 1400

[renegade_money]
money = 800

[greh_money]
money = 0

[isg_money]
money = 3000

[zombied_money]
money = 1000